BonanzaPlay the dice game Bonanza online
The dice game with the score sheet: five dice, three rolls a turn, thirteen categories. In turn for two to four – or solo for your own best score.
- ๐ฅ 2–4
- โฑ ≈ 35 min
- playable alone
- no account needed
Open lobbies
No open lobby yet – create one and send the link.
How it works
๐ฏ Goal: Fill the thirteen categories of your score sheet and collect more points than everyone else. Each category is used exactly once.
๐ฒ Your turn: You roll five dice up to three times. After each roll you tap the dice you want to hold and roll the rest again. After the third roll at the latest you enter the result in a free category of your sheet. If nothing fits, you strike a category – it then counts 0.
๐ข Upper section: Ones to sixes count the sum of the matching pips. From 63 points in the upper section you get a 35-point bonus.
๐ Lower section:
- Three of a kind and four of a kind: three or four equal dice – the sum of all five dice counts.
- Full house: three equal dice and two equal dice – 25 points.
- Small straight: four numbers in a row – 30 points. Large straight: five in a row – 40 points.
- Bonanza: five equal dice – 50 points.
- Chance: the sum of all dice, no condition at all.
โญ Joker: If you roll five of a kind again when your Bonanza category is already filled, the roll is a joker: if the 50 stands there, you get a 50-point bonus. The roll must go into its matching upper category; if that is taken, it counts in full in a free lower category (full house 25, small straight 30, large straight 40). If nothing is free there either, you strike an upper category.
โฑ Turn time: At a table a clock runs for every turn. When it runs out, the game enters the best free value for you. Solo you play without a clock.
๐ Winner: After thirteen rounds the highest total wins; on a tie the players share the place. Solo, your best score is what counts.
Settings & scoring
โ Settings: The host picks the time per turn: 30, 45, 60 or 90 seconds. Two to four take turns; the two of you sit at a wooden table in the lobby.
๐ฑ Controls: Dice you hold get a tick. The free boxes in your column show before you enter what the roll would score there. While rolls are left, every entry asks once: the first tap shows “Enter?”, only the second enters. Striking always asks (“Strike?”). After the last roll a box with points is entered at once. Everyone sees every sheet and the dice of the player whose turn it is; dice and boxes also work with the keyboard. After every roll the best choice stands under the dice – up to three free fields, the best for the whole game first – a field to strike too. The first is also what the clock enters when time runs out.
๐ก Good to know: Whoever resigns ranks behind everyone who plays on. Leaving the game counts as resigning: the others play on, and if only one is left, they win – and it is scored. Solo, your account remembers your best score.
All rules and settings
๐ฏ Goal: Fill the thirteen categories of your score sheet and collect more points than everyone else. Each category is used exactly once.
๐ฒ Your turn: You roll five dice up to three times. After each roll you tap the dice you want to hold and roll the rest again. After the third roll at the latest you enter the result in a free category of your sheet. If nothing fits, you strike a category – it then counts 0.
๐ข Upper section: Ones to sixes count the sum of the matching pips. From 63 points in the upper section you get a 35-point bonus.
๐ Lower section:
- Three of a kind and four of a kind: three or four equal dice – the sum of all five dice counts.
- Full house: three equal dice and two equal dice – 25 points.
- Small straight: four numbers in a row – 30 points. Large straight: five in a row – 40 points.
- Bonanza: five equal dice – 50 points.
- Chance: the sum of all dice, no condition at all.
โญ Joker: If you roll five of a kind again when your Bonanza category is already filled, the roll is a joker: if the 50 stands there, you get a 50-point bonus. The roll must go into its matching upper category; if that is taken, it counts in full in a free lower category (full house 25, small straight 30, large straight 40). If nothing is free there either, you strike an upper category.
โฑ Turn time: At a table a clock runs for every turn. When it runs out, the game enters the best free value for you. Solo you play without a clock.
๐ Winner: After thirteen rounds the highest total wins; on a tie the players share the place. Solo, your best score is what counts.
Settings & scoring
โ Settings: The host picks the time per turn: 30, 45, 60 or 90 seconds. Two to four take turns; the two of you sit at a wooden table in the lobby.
๐ฑ Controls: Dice you hold get a tick. The free boxes in your column show before you enter what the roll would score there. While rolls are left, every entry asks once: the first tap shows “Enter?”, only the second enters. Striking always asks (“Strike?”). After the last roll a box with points is entered at once. Everyone sees every sheet and the dice of the player whose turn it is; dice and boxes also work with the keyboard. After every roll the best choice stands under the dice – up to three free fields, the best for the whole game first – a field to strike too. The first is also what the clock enters when time runs out.
๐ก Good to know: Whoever resigns ranks behind everyone who plays on. Leaving the game counts as resigning: the others play on, and if only one is left, they win – and it is scored. Solo, your account remembers your best score.