Bouncer: game rules
Bouncer
🥾 Goal: Bring all four pawns out of the house, once around the track and into your home lane — first to finish wins.
🎲 How it works: On your turn you roll via the prompt in the middle of the board and move one pawn clockwise by the rolled number. With a six you may bring a pawn from the house onto your start field, and after every six you roll again. Land on an opponent and they fly back to their house.
📜 House rules:
- Exit duty (default, host can turn it off): on a six a pawn must leave the house. And as long as pawns are still waiting in the house, a pawn of yours on the start field must move on first on every roll, if it can.
- Mandatory capture (default, host can turn it off): if you can evict an opponent, you must.
- No blocking: jumping over pawns is allowed — you just can't land on your own.
- Exact home entry: into the home lane only with the exact number, no overshooting.
- If all your pawns are stuck and only a six can help, you get three tries.
- Only move played automatically (on by default): if the roll allows exactly one move, the table makes it by itself after a moment.
- Play on for the places (off by default): after the first winner the others keep playing for the places until only one is still on the way; equal progress shares a place.
- No jumping in the home stretch (off by default): on the home cells none of your own pieces may be jumped over, not even when coming in.
🏆 Winner: First player with all four pawns in the home lane. Remaining places rank by pawns home and progress.