Haunted Mine: game rules

Haunted Mine

A maze chase down the mine shaft: gather ore, dodge four mine ghosts, turn the tables with dynamite. Chase your record solo or race through the same mines – the most points win. · At least 2 players

⛏️ Goal: As a prospector, collect every piece of ore in a mine, then it's on to the next. Three mine layouts rotate, and each one gets tighter: the ghosts get faster up to the fourth, their patrols get shorter up to the fifth, and the time they flee after the dynamite shrinks to one second by the sixth. Once only a fifth of the ore is left, Grimm picks up speed. Points count: ore 10, dynamite 50, one silver bar per mine 500 to 2,000.

🎮 How it works: Steer with the arrow keys or WASD, swipe on a phone or use the d-pad. Feel free to pick a direction early – you turn at the next junction, turning back works at once. The side tunnel leads to the other side. Solo, pause with the space bar or P.

👻 Mine ghosts: Four ghosts hunt you, each in its own way: Grimm head-on, Lauer aims four cells ahead of you, Zwicker comes mirrored across Grimm, Funzel only hunts from afar. They take turns patrolling to their corners for 7 seconds and hunting for 20. If one catches you, you lose a life – you have three, and one more at 10,000 points.

🧨 Dynamite: Every mine has four sticks of dynamite. After one, the ghosts flee for a few seconds and you can catch them: 200, 400, 800 and 1,600 points for the first to the fourth. Shortly before the effect wears off, they flicker. A caught ghost flies back to the ghost house and comes out again.

🏁 Race: Up to eight players go down at once, each in their own mine, all in the same order. Whoever has used up all lives watches the others. The race ends after 15 minutes at the latest.

🏆 Winner: The most points win, on a tie the deeper mine. Solo, you chase your personal best.

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